Characters are the characters in your story that differ from the hero in their factual immutability. As a rule, throughout the history of the character does not change – he only opens up, showing himself from different angles. And if it changes, it is insignificant.
Characters are episodic, secondary and major; active and passive. And if with the last division – active and passive – everything is already clear, then we will consider other types in more detail.
Details needed to revitalize characters
1. Legend (past).
Anyone has a past, and it is reflected primarily in appearance, and is recognized in detail.
So, let’s imagine an old man walking along a street with a cane, in his uniform and with orders. Looking back at him, you will probably decide – a war veteran. Some orders are already a weighty sign pointing to the past: served, fought. A cane was either wounded or very old and has come a long way in life.
Also, the past is a look, tattoos, scars, gait. A girl who was engaged in gymnastics from early childhood, and after years without sports, habitually holds her back. The artist is given out with carelessness in clothes and a look – sometimes absent-minded and absent, now running and looking. And a person who had previously drunk a lot or had been sick for a long time was also visible immediately.
2. The present.
Again, the details. Two or three bright detailed strokes – and the reader will learn about the role and image in which you want to present your character.
For example, a man dressed in black, dressed in high boots with metal accents, with tattoos or punctures on his face is either a goth or a rocker. And behind these two words – two whole, long-formed subcultures with their mores, traditions and sabbaths.
Either a mechanic or an inveterate gardener gives out dark rough hands with dirty nails – and this is a profession with associated habits and surroundings, or a hobby. That is – a piece of life.
Thus, from a few noticeable details, you can assemble a “lively” image of even an episodic character.
The main thing is to use “talking”, stereotypical details that emphasize belonging to the type of activity in the present and to the events of a past life. Believe me, a short, limping person, who puts his hat on his eyes while walking, is much more interesting than the faceless “a man passed by.”
And how do you “revive” your characters: first inventing a legend and a profession and deriving details from them; or, conversely, picking up a couple of details and based on them building a legend – this is purely your business.
The main types of characters
As a rule, they are necessary for entourage and to give the atmosphere color.For example, when your hero enters the port tavern, a couple of drunken sailors scolding the captain at the table complements the atmosphere of the tavern itself, and also talks about the morals of the “sea” people, “expanding” the world, taking it outside the tavern.In the role of episodic characters, magical creatures in fantasy worlds or unusual fantastic aliens are also good – they may not participate in the hero’s life, but they perfectly create the necessary surroundings.An episodic character appears in the story once or twice, no more, and in rare cases can affect the development of the plot.
They flash in the work more often and have more opportunities to prove themselves. In computer games, such characters are called “bots.” As a rule, they are tied to one place, from which they do not go far, and play the role of either advisers, or relatives, or friends / enemies of the hero. Minor characters can influence plot development.